top of page

 Matte Painting 

During our first live_brief class, we were looking at Matte Painting, the art of Matte painting began a long time ago. every famous painter made use of this technique, in addition, the painters were using a combination o different palettes of colours, as we call complementaries. This recompilation of techniques is used today in the film industry to trick our eyes and transport the spectator to that planet or different age. We look at the first Stars Wars movie, where most of the stormtroopers were painted to simulate more of them in the room.

Screenshot 2022-10-09 at 18.13.38.png
Primary Colours
Screenshot 2022-10-09 at 18.13.53.png
Secondary Colours
Screenshot 2022-10-09 at 18.14.02.png
Tertiary Colours

Complementary colours are any two colours which are directly opposite each other, such as red and green and red-purple and yellow-green. Complementary colours, when put together, appear more vivid than when apart. In the illustration, there are several variations of yellow-green in the leaves and several variations of red-purple in the orchid. You will found in the nature this type of combination everywhere, sometimes nature tries to attractive to other forms of life.

Cyberpunk/Blade Runner: Matte Painting
Image_01.jpg
image_05.jfif
image_07.jpg
image_03.jpg
image_06.jfif

The atmosphere contains small droplets of water and over a distance, these minute water droplets build up to give a tinge of blue. To create the illusion of distance artists often give background features a light wash of blue and lessens the contrast.

 

Tips:
image_04.jpg
palet_color_frontground.jpg
Wip
image_process_01.jpg
image_09.jpeg
images_08.jpeg
image_10.jpeg
Screenshot 2022-10-13 110528.jpg
example_02.jpg
first_practice_blade_runner_04 copy.jpg
Sabana – Matte Painting – Create a highland scene in the style of Sabana
Reference_images
AdobeStock_87981124_Preview.jpeg
tree_011.webp
flora-fauna-sabana-large.jpeg
1.jpeg
Sabana_process
Gaussian blur foreground
sabana copy.jpg
Final Result:
sabana copy_02 copy.jpg
Skyfall – Matte Painting – Create a highland scene in the style of Skyfall
Reference_images
DJI_0069.jpg
3.jpeg
2.jpeg
5.jpeg
Skyfall_process:
Final result:
skyfall_v01 copy.jpg

 Wall-E Brief:

Main Ref Image:

During This week we have to become with an idea for the second project of this semester. In addition, the task was to be completed in teams. My team is Iza, Don, and myself. Our plan was to get one scene from the game Metro 2033 and replicated the colors and the environment, giving the viewer the feeling of being playing the game or a post-apocalyptic environment after a nuclear war.

Ref images:
1.jpeg
Screenshot 2022-11-06 at 18.20.12.png
Color Palette:
Screenshot 2022-11-06 at 18.25.00.png
Capture.JPG
360_F_269046835_NvSW6fUHd3aSfiZ5uCDS5Kk263JDjvGw.jpg
image1170x530cropped.jpg
First meeting:
Assets research:

We wanted to focus more on the compositing side, which is why we chose to look up all the assets instead of modeling from scratch. The reason why is that in the future we will like to work as compositors and not 3D modelers, although the project has a lot of research and 3D areas that should be also in consideration like the lighting, the composition of the scene, the framing, camera, texturing, rendering.

3d_assets_research:
Setting up the scene:
Green_screen_footage_research:
Matte Paint, background, photoshop

After we textured every asset, added light (skydome light, HDRI image added, and then we turned camera visibility off), and camera movement, we rendered the scene and brought it in Nuke

First Render:
Zdefocus:
Fog, particles process
Second meeting:
Frist Nuke render:

- Track the background​

-Add the clouds in the Maya file and render them with the camera movement, then put them back in Nuke​


-Composite particles, more fog in the background, dust and grunge texture on wood pillars, birds, make the window broken​


-Adjust the final color grading

Final node:
Screenshot 2022-11-04 at 11.31.07.png
Screenshot 2022-11-04 at 11.31.15.png
Final Render:
Breakdown:

Masterclass with Matt Jacques:

Live_brief_masterclass_02
Live_brief_masterclass_03
Live_brief_masterclass_05
Live_brief_masterclass_06
Live_brief_masterclass_07

Christmas Advert:

This brief is a little different. We are opening it up very broadly. You must create a shot for a Christmas advert. This is an optional group or individual project.

You can choose the brand, the look and the feel of the advert. As long as it fits in with the idea of the winter holidays

We have some filmed footage you may want to use but it does not have to be a 2d shot; any software can be used.

You will submit

  • Mood board (researched imagery)

  • Colour palette

  • Storyboard

  • Concept art

  • Breakdown of shot

  • Shot

References and Tutorials:
Camera_position_01
IMG_2145.HEIC
Camera_position_02
IMG_2146.HEIC
Top_view_cameras_lights_green_screens
christmas_advert_camera_lights_green_set_up.jpg
Location_3D_characters
christmas_advert_chracters_in_scene.jpg
Renders_of_Batmovil
window_example.jpg
window_car_color.jpg
back_lights.jpg
two_lights.jpg
Car texturing process:
Final Car render and textured
car_textured_v01.jpg
First idea with refences:
christmas_tree.png
Modeling process:
Texturing process:
Renders examples:
texturing_tree_v01.jpg
texturing_tree_v02.jpg
texturing_tree_v03.jpg
Final Render with lights and textures
texturing_tree_v04.jpg
Shot test:
Shot with blue screen:
Stop motion process:
HDRI_01
hdri_03.jpg
HDRI_02
hdri_02.jpg
HDRI_03
hdri_01.jpg
Maya render view with HDRI
Screenshot 2022-12-29 at 19.36.05.png
Screenshot 2022-12-29 at 19.37.00.png
Arnold Render with HDRI
Screenshot 2022-12-29 at 19.37.16.png
Compositing part of the project:
Denoise_color_correction_raw_fotage:
Luma_grading_and_grading:
Keying:
Background_batman_batmovil:
Graphic node:
Screenshot 2022-12-29 at 20.15.35.png
Screenshot 2022-12-29 at 20.15.50.png
Screenshot 2022-12-29 at 20.16.02.png
Graph Node:
Screenshot 2022-12-29 at 20.15.00.png
Final Shoot:
Final Shoot without snow in front of the camera:
Final Shoot with Christmas tree:
Screenshot 2022-12-29 at 20.32.23.png

Challenge: Invasion project

For the last assessment, we were told that we can create any kind of scene. I decided to use real-life footage. I film my balcony, then I will add in the sky a spaceship. I always like this kind of project, where you place 3D assets on film. the project will also have some lighting to make it look more dramatic. 

References:

Everything on these videos is made with after effects I will be using Nuke and Maya

Spaceship modelling and texturing:
textured_01.jpg

For the lighting, I have used an HDRI from HDRI heaven as an example. This is because I want to use the same light on the spaceship as it was on camera.

Screenshot 2023-01-05 at 10.56.34.png
spaceship_textured_node.png
tetured_node.png
Reference footage:
IMG_2496.HEIC
IMG_2497.HEIC
IMG_2495.HEIC
Main footage I will use:
Process:
reformat_raw_footage_stabilize_01
modeling spaceship_02
texturing_spaceship_part_01_03
camera_tracking_part_01_04
Roto_part_01_05
Graph Node Nuke:
Screenshot 2023-01-19 at 08.33.47.png
Animated Grading:
Screenshot 2023-01-19 at 08.33.31.png
Final result:
showreel + breakdowns:
bottom of page